#ifndef _VIEWPORT_H_
#define _VIEWPORT_H_

namespace math
{

struct Viewport 
{
	unsigned long       X;
    unsigned long       Y;            /* Viewport Top left */
    unsigned long       Width;
    unsigned long       Height;       /* Viewport Dimensions */
    float				MinZ;         /* Min/max of clip Volume */
    float				MaxZ;
};

}

#endif // _VIEWPORT_H_